Dungeons And Dragons 5e s Finest Feats
Good for: All Spellcasters, and Martial/Magic hybrids specifically. Bad for: Any character with out access to spells. There's nothing more annoying for a player than spending a top-degree spell slot on a terrifying whirlwind of arcane devastation, just for it to fizzle out after one turn as a result of a Goblin stabbed their Wizard in the shin and she forgot the magic phrases. Happily, the Warfare Caster feat has the solution, giving benefit on all Focus checks made when taking harm. As Concentration is the mechanical measure of a Spellcaster's potential to keep their focus within the chaos of battle and is predicated on the Structure Capacity, not a standard pick for most casters, this may be absolutely important for almost any spell-slinger. The place the Struggle Caster Feat really shines nonetheless, is when utilized by a Spellcaster who truly wants to be in the thick of the motion. The Feat's second bonus gives the flexibility to cast Somatic (Gesture) Spells with out needing a free hand, giving any potential melee/magic character the ability to dual-wield, or choose up a shield to boost their AC, with out affecting their spell-casting.
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With a 14 stat, or 6.5 healing, it matches Robust's 6 HP at degree 3. Previous that, it's unhealthy. I almost feel prefer it should scale in some vogue, particularly after clarifications say that you can't use this spell with your slots until your slots come from that class (so no magic initiate bard for you, warlocks). For this objective, don't do it.